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programming

Half-Life: Source 2

I was on a project a while back that aimed to recreate Half-Life in s&box, using the Source 2 engine. I mainly worked on map side things, stuff like optimizing the Half-Life: Source brush geometry for Source 2's mesh based system by removing any unseen faces in the meshes, and adding clip brushes to areas a player might escape the playable bounds, as well as map logic like a functioning replica of the Crossfire Airstrike button. I also did fixing in terms of the Hazard Course.

(Timestamp at a broad explanation of what the project was)

(Video footage covering the VR portion of the project)

DM04 | HL:DM

This was a project I started myself that aimed to recreate the Half-Life Deathmatch experience in s&box. The goal of this was much different from the project above though. This would've allowed you to pick and choose what weapon set, movement type, and rules you would want for your Deathmatch game. Unfortunately, it died before that became a reality. I might return to it now that s&box has support for game mounting, because then I could do it more reasonably. I was the lead on this and did balancing, altering the gun-play to make it feel like that seen in HL2, and also worked on early map ports.

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