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e&
programming
Half-Life: Source 2
I was on a project a while back that aimed to recreate Half-Life in s&box, using the Source 2 engine. I mainly worked on improving the UI scaling and bug fixing, as well as some early VR support stuff.
(Timestamp at a broad explanation of what the project was)
(Video footage covering the VR portion of the project)
DM04 | HL:DM
This was a project I started myself that aimed to recreate the Half-Life Deathmatch experience in s&box. The goal of this was much different from the project above though. This would've allowed you to pick and choose what weapon set, movement type, and rules you would want for your Deathmatch game. Unfortunately, it died before that became a reality. I might return to it now that s&box has support for game mounting, because then I could do it more reasonably.
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