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Game Dev

A list of game dev projects that I have had involvement with the development in. I've had experience with C# for about 3 years, most notably with the Facepunch Platform: S&box. Some things I just don't have very good video of, I apologize for that in advance.

My GitHub is a safe bet if you want to see my game dev work, programming or otherwise.

Shooter Revived: USP Match for BONELAB (2024)

A remake of the pistol from the Half-Life: Alyx project with the same name. (I was also part of the team for that, but I only really did optimization work so I didn't think it was worth making its own listing here for. It is also not really alive anymore so...) It was a fun experience getting to do weapons properly, and it proved to be a great learning experience for me. You can download that here.

Half-Life: Source 2 (2022-2023)

An attempt at recreating Half-Life and its classic Deathmatch Mode in s&box. We got pretty far before we ended up canning it, getting an extremely close GoldSrc like player and a decently accurate AI system. Ultimately, the larger s&box updates eventually became too game breaking in changes, and the project was caught in the crossfire of it all. (That and the DMCA with TF:S2 kinda killed any thoughts we had of restarting this.) Project repo is located here.

(Video by Richter Overtime)

Half-Life: Deathmatch (2022-2023)

An attempt at creating a Half-Life styled Deathmatch game in s&box. When it was still in production, I wanted it to be generally Half-Life themed, rather than it just being HL1 or HL2. Eventually, it went the same way of HL:S2. The github (now archived) is located here.

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